Lumenfall Vale levels 1–13
- Goldmeadow1–3Free
- The Westwatch Coast1–13Free
- Whisperwood2–4Free
- The Ashen Fields4–6Free
- Mistfen6–9Free
- Gravemaw's Hollow9–13Free
The world of Shardbound
The Lumen Shard fell, and the world grew around the crater. The Lumen Covenant and the Hollow Remnant fight over what it means. Everything on this page comes straight from the game's data, so it is what's in the game today.
The world
Levels 1 to 30. Free play reaches level 10: the zones marked Free are open to every Shardbound ID.

Two sides
Each race belongs to a faction. Only the Human is playable today; the others are designed and in the game's data, but locked.
Order and the living, sworn to keep the Lumen Shard burning. Seat: Lumen Hollow.
Resilient settlers of Lumen Hollow who rebuilt the Vale after the Shardfall.
Adaptable: +5% experience from quests.
Stout miners from the eastern ridges, as stubborn as the stone they carve.
Stoneblood: +8% maximum health, 3% slower movement.
Graceful wardens of Whisperwood, attuned to the lumen in all living things.
Lumen-touched: +8% maximum mana, 3% faster movement.
The Risen and the Shard-touched, who believe the Shard must fall. Seat: the Mistfen stronghold.
Souls who clawed back from the Hollow, free of Gravemaw's will but not of his curse.
Undying: health regenerates twice as fast out of combat.
Children of the Mistfen, born pale under the Shard's cold light. They heard its song first and fear it most.
Fen-sighted: +5% experience from quests.
Classes
Every class has its own skills, learned as you level, and three talent trees.

Melee Bruiser
Plate-clad frontliner. Wide cleaves, leaps and a whirlwind.
Talent trees: Arms, Fury and Protection. 520 health and 160 mana at level 1.
| Level | Skill | What it does |
|---|---|---|
| 1 | Cleave | A broad swing that strikes every foe in front of you. |
| 2 | Bash | A quick pommel bash. Your bread-and-butter filler. |
| 3 | Ground Breaker | Leap-slam the target area, crushing everything inside. |
| 6 | Whirlwind | Spin with your blade, striking all around you five times. |
| 9 | Charge | Rush forward, striking everything in your path. |
| 12 | Sunder | Drive your blade into the ground, sending a shockwave ahead. |
| 15 | War Cry | A rallying roar that damages foes and restores 25% health. |
| 17 | Mortal Strike Talent | Arms talent. A vicious strike that leaves deep wounds. |
| 17 | Rampage Talent | Fury talent. A frenzy of four blows around you that restores 10% health. |
| 17 | Shockwave Talent | Protection talent. A shield-driven blast that hits everything ahead. |
| 18 | Bloodthirst | Feed on the pain around you, damaging foes and restoring 20% health. |
| 20 | Execution | A slow, devastating overhead strike. |
| 22 | Obliterate | Crush the target area with overwhelming force. |
| 25 | Earthsplitter | Ultimate. Shatter the earth three times in a wide area. |
| 28 | Cataclysm | Ultimate. The ground erupts around you four times. |
Ranged Caster
Ranged spellcaster. Bolts, novas, meteors and a blink.
15 skills and three talent trees (Arcane, Fire and Frost) designed.
Ranged Marksman
Agile marksman. Piercing shots, traps and a deadly snipe.
15 skills and three talent trees (Marksmanship, Survival and Wilderness) designed.
With friends
Instanced, for parties of up to 5, each with a Heroic mode for the endgame.
Lumenfall Vale · from level 8 · Heroic at level 30 · 5 players
The Shardfall Reaches · from level 26 · Heroic at level 32 · 5 players
Between the fights