The world of Shardbound

Lumenfall Vale and beyond

The Lumen Shard fell, and the world grew around the crater. The Lumen Covenant and the Hollow Remnant fight over what it means. Everything on this page comes straight from the game's data, so it is what's in the game today.

The world

Two continents, 11 zones

Levels 1 to 30. Free play reaches level 10: the zones marked Free are open to every Shardbound ID.

Lumenfall Vale levels 1–13

  1. Goldmeadow1–3Free
  2. The Westwatch Coast1–13Free
  3. Whisperwood2–4Free
  4. The Ashen Fields4–6Free
  5. Mistfen6–9Free
  6. Gravemaw's Hollow9–13Free

The Shardfall Reaches levels 13–30

  1. The Landing13–14
  2. Glasswood14–17
  3. The Drowned Flats17–21
  4. The Emberrift21–25
  5. The Shardfall25–30
Concept map of Lumenfall Vale (placeholder art)
A concept map of Lumenfall Vale. Placeholder art: the in-game map is drawn from the world itself.

Two sides

Factions and races

Each race belongs to a faction. Only the Human is playable today; the others are designed and in the game's data, but locked.

Lumen Covenant

Order and the living, sworn to keep the Lumen Shard burning. Seat: Lumen Hollow.

  • Human Playable

    Resilient settlers of Lumen Hollow who rebuilt the Vale after the Shardfall.

    Adaptable: +5% experience from quests.

  • Dwarf Locked

    Stout miners from the eastern ridges, as stubborn as the stone they carve.

    Stoneblood: +8% maximum health, 3% slower movement.

  • Elf Locked

    Graceful wardens of Whisperwood, attuned to the lumen in all living things.

    Lumen-touched: +8% maximum mana, 3% faster movement.

Hollow Remnant

The Risen and the Shard-touched, who believe the Shard must fall. Seat: the Mistfen stronghold.

  • Risen Locked

    Souls who clawed back from the Hollow, free of Gravemaw's will but not of his curse.

    Undying: health regenerates twice as fast out of combat.

  • Mistborn Locked

    Children of the Mistfen, born pale under the Shard's cold light. They heard its song first and fear it most.

    Fen-sighted: +5% experience from quests.

Classes

One playable, two locked

Every class has its own skills, learned as you level, and three talent trees.

Concept art of a Warblade (placeholder)

Warblade Playable

Melee Bruiser

Plate-clad frontliner. Wide cleaves, leaps and a whirlwind.

Talent trees: Arms, Fury and Protection. 520 health and 160 mana at level 1.

Warblade skills
LevelSkillWhat it does
1CleaveA broad swing that strikes every foe in front of you.
2BashA quick pommel bash. Your bread-and-butter filler.
3Ground BreakerLeap-slam the target area, crushing everything inside.
6WhirlwindSpin with your blade, striking all around you five times.
9ChargeRush forward, striking everything in your path.
12SunderDrive your blade into the ground, sending a shockwave ahead.
15War CryA rallying roar that damages foes and restores 25% health.
17Mortal Strike TalentArms talent. A vicious strike that leaves deep wounds.
17Rampage TalentFury talent. A frenzy of four blows around you that restores 10% health.
17Shockwave TalentProtection talent. A shield-driven blast that hits everything ahead.
18BloodthirstFeed on the pain around you, damaging foes and restoring 20% health.
20ExecutionA slow, devastating overhead strike.
22ObliterateCrush the target area with overwhelming force.
25EarthsplitterUltimate. Shatter the earth three times in a wide area.
28CataclysmUltimate. The ground erupts around you four times.
  • Arcanist Locked

    Ranged Caster

    Ranged spellcaster. Bolts, novas, meteors and a blink.

    15 skills and three talent trees (Arcane, Fire and Frost) designed.

  • Ranger Locked

    Ranged Marksman

    Agile marksman. Piercing shots, traps and a deadly snipe.

    15 skills and three talent trees (Marksmanship, Survival and Wilderness) designed.

With friends

Dungeons

Instanced, for parties of up to 5, each with a Heroic mode for the endgame.

  • Concept art (placeholder)

    The Hollow Court

    Lumenfall Vale · from level 8 · Heroic at level 30 · 5 players

  • Concept art (placeholder)

    The Heart of the Fall

    The Shardfall Reaches · from level 26 · Heroic at level 32 · 5 players

Between the fights

A world to live in

  • ProfessionsAlchemy, Herbalism, Mining and Smithing: gather in the world, craft at a station.
  • An economyTrading, mail and an auction house. Every item is tracked by the server.
  • TogetherParties across layers, guilds, chat and friends lists.
  • A living world32 kinds of monsters, world bosses, day and night, and weather that every player sees at once.