Roadmap and status

Where Shardbound stands

What's playable, what we're building now and what isn't started. The "building" and "planned" lists come straight from our design board, so they change when our plans do. We don't give dates: the pace depends on how much of the work early access can fund.

Playable now

  • Two continents joined by ship: Lumenfall Vale (levels 1–13) and The Shardfall Reaches (13–30)
  • The Human Warblade: twelve trainable skills, three talent trees, auto attack and a dodge
  • Eleven zones of quests, a faction story that continues in The Shardfall Reaches, and world bosses
  • Two five-player dungeons with Heroic modes, daily and weekly quests
  • Parties, guilds, chat, trading, mail, an auction house, mounts and four professions (Alchemy, Herbalism, Mining and Smithing)
  • Day and night on a shared clock, and weather every player sees

Being built

  • Early access: free play to level 10, subscriptions, grants and game keys

    accounts

  • The website: shardbound.ninth-lantern.com

    web

Not started yet

  • Dwarf, Elf, Risen, Mistborn, Arcanist and Ranger: designed, in the game's data, but locked
  • The Hollow Remnant can't be played yet
  • No raid and no PvP arena yet
  • Windows and Linux run on the Vulkan renderer, which hasn't been tested on real Windows or Linux hardware yet
  • Steam and Epic sign-in is written but no store version has shipped
  • Consistent, hand-made art: almost everything you see is placeholder

Recently finished

Shipped

  • First Steps: a guided start

    ui

  • The Grave-Bell: the trial's set-piece boss

    combat

  • The level 10 cap screen

    ui

  • The Shardbound Codex

    tooling

  • The trial arc: one quest chain from level 1 to 10

    world

Want to see something sooner? Early access pays for the work, and Founders vote on which art gets made first.